Mounted infantry rules for Battle Cry.
J. Overton
  Mounted infantry units, or cavalry units effectively
  used as such, were some of the most innovative and
  effective used during the U.S. Civil War. Many
  recognized that the tactics of the massed cavalry
  charge , lightly armed by highly exposed riders on
  horses charging into well-defended infantry or
  artillery positions, was not always the best use for
  soldiers on horses. Commanders like Nathan Bedford
  Forrest , unschooled in traditional military
  strategies and organization, but  with a keen sense of
  terrain and genius for using the principles of
  warfare which they had never been taught, often used
  their cavalry as mounted infantry.  Troops could get
  from place to place quickly by horses, then dismount
  as needed to fight with greater accuracy and less
  exposure to enemy fire. They could also function in
  traditional cavalry roles, fighting from horseback,
  screening movements of large combat formations,
  reconnaissance, and as  reserve units to be used as
  shock troops at crucial times in battle.
Mounted infantry units were used in several
  battles played in Battle Cry, and could be used in
  additional battle scenarios of the players design. On
  the battle field, the unit will consist of one flagged
  infantrymen and two other infantry pieces, as opposed
  to the usual four piece unit. A campaign token flag
  will travel with the unit to differentiate it from
  regular infantry.  The units may function as cavalry
  or as modified infantry, although not in the same
  round. Mounted infantry may be played as cavalry for
  cavalry-specific Command cards, such as Hit and Run,
  or fire at a distance as infantry for cards like Fire
  and Hold. As cavalry, mounted infantry may move 3
  spaces per turn, but can only battle a unit in an
  adjoining hex. As infantry they may move one hex and
  fire, but due to lighter weapons and less personnel,
  as up to 1 in 4 troops must be kept in the rear to
  control the horses, their fire rates are as follows.
- 1 hex away- 3 dice rolled
 - 2 hexes away-2 dice rolled
 - 3 hexes away-1 dice rolled.
 
 
  Mounted infantry are  killed when they opposing player
  rolls infantry, but not cavalry icons.
The author writes in memory of his three ancestors who
  served in Company 'I', 7th Tennessee Mounted Infantry
  Regiment, U.S.A.
 
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